Monday, 3 November 2014

Technology: Testing our prototypes

This week we have been testing our prototypes....


We visited Room 4




Room 19





Room 28




Room 20




Room 14




Room 21




Room 29




Room 3




We had to explain our games to our stakeholders, we had to encourage them to play the games, then we had to ask for feedback...
first impressions, positives, negatives and what we should or could improve...

Our stakeholders gave us good feedback that would help us analyse our designs

Then we went back to class to improve or fix our designs and start creating our final outcomes...

A big thank you to the classes that helped with our testing- we will return! 


Sunday, 26 October 2014

Technology: Designing outcomes and making prototypes

This week we have been designing our Te Reo outcomes for our stakeholders


Communicating our ideas is important


We need to say what our theme is and what our outcome will be 


Our themes were simple like colours, numbers, food, body parts, the classroom 
some groups have chosen sports too...


Our outcomes were interactive posters, games or pop up books


We only had five minutes for each design so our communication was really important- 
we drew ideas and labelled them


Then we got into teams to discuss our ideas and finalise our choices


Each team chose two ideas to develop


Then we made a prototype of one of our ideas



Our prototypes are simple



They should be good enough to test our ideas



We don't need to spend too much time on them-
we will save our efforts for the final outcome after testing our prototypes next week




 We did check our spellings and our translations




We made stencils if we had to repeat shapes



We made sure our prototypes, although simple, were well made


We will test them with our stakeholders and get some feedback

Stay tuned.......


Sunday, 19 October 2014

Technology:Analysing existing outcomes

This week we have been analysing existing outcomes to help us become better designers...

We have our first live project.... to design outcomes to help all our students to learn and reinforce our Te Reo Māori.

Each Technology class is linked to another class in the school- we have to design for our stakeholders. Some classes have to design for Year 5/6's and some have to design for our Juniors Year 0/1's and we have all year groups in between- thank you to the classes that have signed up for this!

In order to design quality outcomes that meet the need of our students we have been playing games and looking at existing vocabulary outcomes....like pop up books, interactive posters and interactive power point presentations.


Mobile wall hanging



Interactive poster


Snap-body parts



Yes/No Game


Dominoes- Colours in French- we had to learn some French to play this game 
It helped to make us feel like Year 0/1's so we could understand their needs. We also understood how important 
prior knowledge or a way of checking our answers was for our stakeholders


Double sided maths dominoes

To design great outcomes we need to understand how existing outcomes help us to learn too....



Pop up page-box fold-good layout-clear information

or maybe not....



Pop up page-box fold-bad layout-picture covers the information-split words-
information sticking out which will get damaged easily

We used thinking hats and prompts to analyse our outcomes and wrote key attributes for our new outcome

Some of our key attributes were...

It must have clear/printed writing
It must be easy to read
It must use clear pictures/images
It must have no sharp edges- for safety
It must be laminated- for durability
It must be fun
It should be in colour

Next week we will be designing and making prototypes- using key attributes as our focus